BuildingDataTable

Types

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open class BuildingDataType

Functions

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open fun cleanLocalFiles()
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open fun delete(dataType: Int, buildingId: Int)
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open fun deleteBuildingData(buildingId: Int)
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open fun getBuildingDataVersion(buildingId: Int): Int
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open fun getCartoCssObjectData(buildingId: Int): Array<Byte>
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open fun getCreatedAt(buildingId: Int): Long
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open fun getDownloadStatus(buildingId: Int): DownloadStatus
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open fun getObjectData(dataType: Int, buildingId: Int): Array<Byte>
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open fun getVersion(dataType: Int, buildingId: Int): Int
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open fun getVersions(buildingId: Int): BuildingVersions
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open fun insertOrUpdate(buildingDataType: Int, buildingId: Int, version: Int, compressedData: Array<Byte>)
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open fun insertOrUpdateBuildingData(response: ParsedBuildingDataResponse): Boolean
open fun insertOrUpdateBuildingData(response: ParsedBuildingDataResponse, updateRootVersion: Boolean): Boolean
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open fun isBuildingDataDownloaded(buildingId: Int): Boolean
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open fun setDirName(dirName: String)
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Check if all data files referenced by SQLite rows for this building actually exist on disk.