Functions

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open fun build(): CoreParams

open fun build(): CustomParams
Building the Custom Params will initialize the SDK variables.
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open fun set3dMapViewEnabled(isVisible: Boolean): B
Sets the visibility of the "3d MAp View" icon on the map.
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open fun setAccessibleEntrance(accessibleEntrance: Boolean): B
Enable or disable accessible entrance usage in routes.
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Configure whether or not to automatically request location permissions
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open fun setBaseMapStyle(baseMapStyle: Int): B
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open fun setBlueDotCriteria(criteria: BlueDotCriteria): B
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open fun setCmsSyncBatchSize(size: Int): B
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open fun setDefaultDistanceUnit(distanceUnit: Int): B
Set the default distance units (default is auto)
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Configure whether or not to automatically set the mapUiContainer visibility to visible.
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Control whether or not to show BlueDot customization settings
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open fun setEnableBluetoothPermission(permission: Boolean): B
Configure whether or not to automatically set the bluetooth permission.
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open fun setEnableBuildingInfo(enable: Boolean): B
Control whether or not to show building info button Default is false
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Control whether or not to show the UI when an entity is selected Default is true
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open fun setEnableFavouriteOption(isVisible: Boolean): B
Sets the visibility of the "Favorite" icon on the map.
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Control whether or not to show property according locale Default is false
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open fun setEnableItinerary(enable: Boolean): B
Control whether or not to show the itinerary UI Default is true
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open fun setEnableMapstedLogos(enable: Boolean): B
Whether or not to enable Mapsted Logo within map-ui-sdk UI
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Control whether or not to show property list selection button Default is false
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open fun setEnableSaveRouteOption(isVisible: Boolean): B
Sets the visibility of the "Save Route" button on the map.
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open fun setEnableSearchBar(enable: Boolean): B
Control whether or not to show the search bar UI on the map fragment Default is true
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Control whether or not to show staging Environment settings
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open fun setEnableTagUI(enable: Boolean): B
Control whether or not to show the tag UI on the map fragment Default is true
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open fun setErrorBoundaryStyle(style: Int): B
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open fun setIncludeBuildingToBuildingEntrance(includeBuildingToBuildingEntrance: Boolean): B
Include building-to-building entrances in route calculation.
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open fun setIncludeEmergencyEntrance(includeEmergencyEntrance: Boolean): B
Include emergency entrances in route calculation.
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open fun setIncludePrimaryEntrance(includePrimaryEntrance: Boolean): B
Include primary entrances in route calculation.
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open fun setIncludeRestrictedEntrance(includeRestrictedEntrance: Boolean): B
Include restricted entrances in route calculation.
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open fun setIncludeSecondaryEntrance(includeSecondaryEntrance: Boolean): B
Include secondary entrances in route calculation.
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open fun setMapPanBounds(customMapBounds: MapstedMapBounds): B
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open fun setMapPanType(mapPanType: Int): B
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open fun setMapPerspective(mapPerspective: Int): B
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open fun setMapZoomRange(customMapRange: MapstedMapRange): B
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open fun setPreferIndoorRoute(preferIndoorRoute: Boolean): B
Prefer indoor routes when available.
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open fun setPreferOutdoorRoute(preferOutdoorRoute: Boolean): B
Prefer outdoor routes when available.
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open fun setPrefetchMapData(enable: Boolean): B
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Control whether the active alerts' impacted-area polygons are drawn on the map as overlays.
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Control whether or not the property list should launch when the map is first opened.
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open fun setSimulatorPath(simulatorPath: CoreParams.SimulatorPath): B
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open fun setUserPositionColourScheme(scenario: Int, scheme: Int): B
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